Early game-expansion and defense can be made easier with an upgraded Seraphim ACU to deal with waves of T1 units, and particularly skilled or daring Seraphim commanders can use the upgraded ACU to assassinate the enemy ACU directly. The addition of enhanced nano-repair packs means that the Seraphim Armored Command Unit can potentially have more than 56000 HP (with sufficient veterancy), and with the enhanced healing rate, the Seraphim ACU can act as an experimental unit. Although it lacks the sheer offensive ability of the Cybran Armored Command Unit, the Seraphim ACU can be upgraded to do 400 DPS (or even 800 DPS) with speed enhancements and area of effect damage. The Seraphim Armored Command Unit has perhaps the most combat potential of any of the factions' ACU's. Discounting the Seraphim Unidentified Residual Energy Signature) (It is perhaps due to their effectiveness that the Seraphim experimentals are fewer in number when compared to the other factions. The Seraphim Experimental Bomber is expensive and time-consuming to construct, but is extremely effective and fast for an experimental unit. The Seraphim Experimental Assault Bot can handle both ground and air units with relative ease, and upon death unleashes the Seraphim Unidentified Residual Energy Signature that is uncontrollable but can wreck anything as a final send off, and the Seraphim Experimental Missile Launcher is considered a game ender. Their experimentals are also quite formidable. The Seraphim T3 Strategic Bomber also lacks anti-air defenses, much like the Aeon version. A notable example is using Seraphim T2 Cruisers to support Seraphim T2 Destroyers due to the destroyers' lack of anti-air abilities. Examples include the Seraphim T1 Combat Scout, which is a combination of the T1 land scout and T1 light assault bot the Seraphim T3 Battleship, a combination of the battleship and T3 strategic missile submarine and the Seraphim T3 Siege Tank, which is a rough mix between the T3 armored assault bot and T3 heavy/siege bot.Ĭonversely, some of the Seraphim units need complementary units to support and cover weaknesses, much like the Aeon faction. Although they have fewer unit types in comparison to the other factions, their units are more capable of taking on a variety of tasks. The Seraphim are most notable for their units versatility. As a result, they combine strong defenses with accurate & consistent firepower, making for a formidable faction. The Seraphim also share the Cybran's proclivity for high ROF and moderate-to-low DPS when it comes to some of their weaponry (most notably the Seraphim T2 Assault Bot known as the Ilshavoh and the Seraphim T2 Point Defense). Like the UEF, the Seraphim have higher armor ratings (the second-highest on average) when comparing their units to their counterparts in other factions. The Seraphim have a unique mixture of unit types that seem to combine the military philosophies of some of the other factions.
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